Category: Unreal Engine 4
On this week’s stream the current prototype for the bio rifle was revealed. Primary fire now shoots goo that does not stick to walls. Instead it slides forwards for a bit before coming to a halt. One can still accumulate goo by shooting at existing puddles of goo. Holding primary fire followed by secondary fire will result in rapid firing small pellets of goo. Secondary fire still creates the usual blob we all know from the other Unreal series. Now you can create traps by building a web using the link gun, connecting different goo blobs together. These webs will...
Yesterday Epic announced the new logo for Unreal Tournament 4 on their twitch-stream. You can find the new logo’s inside the full post. Wallpapers have also been created by Henrik Ryosa, which you can find on facebook. Edit: Apparently they only decided on the shape, not the colours or texture of the logo.
Epic has presented the programmers (note the double m) of the community with one of many challenges, namely “Make Something go Boom!”. We are looking for someone, an individual or a group, to take the current UT Weapon prototypes and build them in native C++ using the new weapon system. These include the Flak Cannon, the Rocket Launcher, the Stinger, the Enforcer, the Linkgun and the Shock Rifle. Where need, fill in the blanks by making the weapons work exactly as they do in UT3. We are looking for someone, an individual or group, to prototype and build the remaining...
Today Epic announced that they will start working on a new Unreal Tournament. They take input from the community in order to build the game. It will be a free game, that will be extended with a market place for developers and modders. The following statement is taken from their official announcement:
According to tweets made by Mark Rein and Paul Meegan Epic will host a livestream on their twitch account to discuss the future of the Unreal Tournament series. This stream takes place on the 8th of May at 2PM ET (which is 8PM CET). Nothing more is known, so we’ll have to wait until then to find out what all the fuzz is about.
Tim Sweeney, founder of Epic Games, recently stated during the Game Developer Conference (GDC) that Epic Games have no plans for a new Unreal Tournament (source) . Epic just released the Unreal 4 Engine to the world, providing a cheap licensing fee when one wants to develop games using the engine. In order to sway Epic Games to work on a new UT, a petition has launched that you can also sign. But it looks like we will be stuck with the current UTs for the moment.
The Mozilla Firefox Youtube channel recently uploaded a small clip showing the Unreal 4 Engine running in their browser. The new Engine will support both OpenGL and WebGL rendering. The first one should enable the engine to run on the three major operating systems, namely Windows, OSX and Linux. The latter means that in-browser support is also available, and running at almost the same performance as its OpenGL counterpart. The possibility of having an in-browser game that can compete with QuakeLive looks very promising. You can find the Youtube video in the full article.