Today Epic announced that they will start working on a new Unreal Tournament. They take input from the community in order to build the game. It will be a free game, that will be extended with a market place for developers and modders. The following statement is taken from their official announcement:
The Future of Unreal Tournament Begins Today.
Work on the future of Unreal Tournament begins today, and we’re happy to announce that we’re going to do this together, with you. We know that fans of the game are as passionate about Unreal Tournament as we are. We know that you have great ideas and strong opinions about where the game should go and what it should be. So let’s do something radical and make this game together, in the open, and for all of us.
Here’s the plan:
• We’ve created a small team of UT veterans that are beginning work on the project starting today.
• From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for regular updates.
• If you are a fan and you want to participate, create a free account and join the forum discussion.
• All code and content will be available live to UE4 developers on GitHub.
• The game will be true to its roots as a competitive FPS.
• Development will be focused on Windows, Mac and Linux.
So what’s the catch?
• It will take many months until the game is playable by gamers. This is real development from scratch.
• When the game is playable, it will be free. Not free to play, just free.
• We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game.
A lot of this is brand new for Epic, and we don’t yet have everything figured out. Things will probably definitely go wrong from time to time, and when they do, we’ll have to work through them together. There will be a lot of tough decisions to make, and not every feature will make it into the game. But if you’re a fan of Unreal Tournament, a UE4 developer, or a future modder – or if you just want to learn how we make games – we hope you’ll join us. It’s going to be fun.
Want to get involved?
• Want more detail on the project? Read our wiki.
• Want to participate & give feedback? These forums are the place to do it. Sign up for a free account here to join Unreal Engine 4 community.
• Just interested in getting updates? Subscribe to our newsletter.
• In case you want to check out the classic Unreal Tournament games, we’ve put them on sale on Steam.
If you want to participate in the discussion you can do it over at the forums of unrealengine.com.
One of the original composers of the music of UT99 has already expressed interest in working on the music of UT4.
My name is Michiel van den Bos and one of the two main composers for the original Unreal and Unreal Tournament. It’s been a while and my memory’s a bit foggy, but my music has been featured in classic maps like Curse][, Codex, Facing Worlds, Tempest and many others. I’ve been composing for games ever since, including the universally praised soundtrack for Age of Wonders 3.
I’m writing here because I was getting messages and e-mails telling me I should, due to the announcement of the new UT.
I was wondering if there is any interest in me getting involved and I’m sure I can get Alex to join in too.
If so, I’d be happy to continue a discussion here or off-forum at mikebossmusic[at]gmail.com.
Thank you for your attention and best regards,
Michiel van den Bos