DSK

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  • in reply to: UT2004Community – A UT2004 video archive on YouTube! #638
    DSK
    DSK
    Participant

    I’ve made a video that shows the vast majority of the playlists found on the channel, you can find it here: CLICK ME!

    in reply to: UT2004Community – A UT2004 video archive on YouTube! #635
    DSK
    DSK
    Participant

    Updated once again.

    in reply to: Community created Concept Art #516
    DSK
    DSK
    Participant

    That looks amazing, but I think it’s a bit too close to the aesthetics of UT3, which I was never a fan of. But it does look very good. Props to Gooba!.

    • This reply was modified 3 years, 3 months ago by DSK DSK.
    in reply to: UT4 – A Collection of Development Posts #452
    DSK
    DSK
    Participant

    yeah, the combination of these prototypes would be cool imo

    boost-dodge, slam, dodge-from-players, climbing, etc-etc many good and new ideas that should be included in the base movement

    if they rly wrote this https://forums.unrealengine.com/showthread.php?6697-Unreal-Tournament-and-competitive-gaming srsly, i have no doubt ut4 will rock

    because lets face it, ut99 is fun and all but its movement just not suitable for up-to-date games, even if its “unreal tournament” and “old-schoolness” its not enough

    and ofc the weapon-balance should be rly revamped as well to get rid of the sniper/shock/lg domination and force people to think actually ( a lot lower fire-rate on hitscan weapons and higher on projectiles )

    and this im saying not to make hitscan useless but to strip down its ability to work in every scenario

    I don’t think Epic gives a shit about self-proclaimed ‘pro’ players or competitive players, particularly when the post doesn’t really give any details besides what was already outline and required for a community-produced UT title.

    It was nothing more than trying to get people on-side giving them the impression that they are special like everyone else.

    in reply to: Daddy! #431
    DSK
    DSK
    Participant

    Congrats, mummy and daddy Engi!

    in reply to: UT3 4v4 TDM Cup with Prize Money! 330E at the moment #318
    DSK
    DSK
    Participant

    I’ll donate £20 to the cause :)

    in reply to: conX's Captain of Sateca #285
    DSK
    DSK
    Participant

    still a terribad map

    http://i0.kym-cdn.com/photos/images/original/000/617/529/691.jpg

    —–

    Some good casting by Connnnnnnnnnn though, was a definite positive of the cup.

    in reply to: UT2004 Competition Settings: The Basics #189
    DSK
    DSK
    Participant

    “bLandingShake=False” I read somewhere that the landing shake effect is real = although you dont see it if you turn it off its still there, the server will just move your aim upwards a little bit to compensate the difference between what you see and where you actually aim. All in all the writer suggested leaving that option ON. I think it was some article on cluex…

    Haha someone actually read them? I’m impressed!

    j) Landing viewshake. Keep it on. Why? Beacuse, unlike bobbing, this effect is REAL, whether or not you have it turned off client side. If you turn it off, the server will think you are aiming further down than you are upon landing.

    The article is Lotus’ tips for improving.

    in reply to: UT2004Community – A UT2004 video archive on YouTube! #182
    DSK
    DSK
    Participant

    Thank you for the support as always, skie.

    I’ve got a new, fibre connection so I can upload a lot more now :D

    I hope everyone looks forward to the Fatal1ty video!

Viewing 9 posts - 1 through 9 (of 9 total)