Forum Replies Created
January 2, 2015 at 5:44 am in reply to: UT2004Community – A UT2004 video archive on YouTube! #638
I’ve made a video that shows the vast majority of the playlists found on the channel, you can find it here: CLICK ME!December 21, 2014 at 8:12 pm in reply to: UT2004Community – A UT2004 video archive on YouTube! #635
Updated once again.
That looks amazing, but I think it’s a bit too close to the aesthetics of UT3, which I was never a fan of. But it does look very good. Props to Gooba!.
- This reply was modified 4 years, 5 months ago by DSK.
yeah, the combination of these prototypes would be cool imo
boost-dodge, slam, dodge-from-players, climbing, etc-etc many good and new ideas that should be included in the base movement
if they rly wrote this https://forums.unrealengine.com/showthread.php?6697-Unreal-Tournament-and-competitive-gaming srsly, i have no doubt ut4 will rock
because lets face it, ut99 is fun and all but its movement just not suitable for up-to-date games, even if its “unreal tournament” and “old-schoolness” its not enough
and ofc the weapon-balance should be rly revamped as well to get rid of the sniper/shock/lg domination and force people to think actually ( a lot lower fire-rate on hitscan weapons and higher on projectiles )
and this im saying not to make hitscan useless but to strip down its ability to work in every scenario
I don’t think Epic gives a shit about self-proclaimed ‘pro’ players or competitive players, particularly when the post doesn’t really give any details besides what was already outline and required for a community-produced UT title.
It was nothing more than trying to get people on-side giving them the impression that they are special like everyone else.
Congrats, mummy and daddy Engi!March 29, 2014 at 1:56 pm in reply to: UT3 4v4 TDM Cup with Prize Money! 330E at the moment #318
I’ll donate £20 to the cause
still a terribad map
Some good casting by Connnnnnnnnnn though, was a definite positive of the cup.
“bLandingShake=False” I read somewhere that the landing shake effect is real = although you dont see it if you turn it off its still there, the server will just move your aim upwards a little bit to compensate the difference between what you see and where you actually aim. All in all the writer suggested leaving that option ON. I think it was some article on cluex…
Haha someone actually read them? I’m impressed!
j) Landing viewshake. Keep it on. Why? Beacuse, unlike bobbing, this effect is REAL, whether or not you have it turned off client side. If you turn it off, the server will think you are aiming further down than you are upon landing.
The article is Lotus’ tips for improving.February 1, 2014 at 5:00 pm in reply to: UT2004Community – A UT2004 video archive on YouTube! #182
Thank you for the support as always, skie.
I’ve got a new, fibre connection so I can upload a lot more now
I hope everyone looks forward to the Fatal1ty video!