Unreal Tournament 4: Make Something go Boom!

Epic has presented the programmers (note the double m) of the community with one of many challenges, namely “Make Something go Boom!”.

  1. We are looking for someone, an individual or a group, to take the current UT Weapon prototypes and build them in native C++ using the new weapon system. These include the Flak Cannon, the Rocket Launcher, the Stinger, the Enforcer, the Linkgun and the Shock Rifle. Where need, fill in the blanks by making the weapons work exactly as they do in UT3.
  2. We are looking for someone, an individual or group, to prototype and build the remaining base UT weapons including the Bio and Sniper Rifles and the impact hammer. These can be started in Blueprint but ultimately we would like to see them in native C++.
  3. We want people to build their own weapons utilizing all of the content we have included with the project. Think you can improve on the Flak cannon? Do it, or team up with someone and do it together. Use native C++ or Blueprint. Just go crazy.

You can find the complete announcement here. A short introduction on how to create a weapon can be found further down the post.


I have been playing Unreal Tournament for over 10 years (or more if you count little me playing UT99 on my mother's laptop). I have been contributing for this site for over 8 years, and have been the main administrator for the last couple of years.

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